![]() Metroid
(C) 1986 Nintendo |
![]() メトロイド
(C) 1986 Nintendo |
| Metroid is one of those
indisputable classics, an atmospheric game that helped define
Nintendo's lead on the market back during the system's infancy.
The Japanese version of the game comes on a disk, while the American
version comes on a standard cartridge. American Metroid players
doubtlessly remember writing pages and pages of indechiperable
passwords, shaking their heads in frustration when they lost hours of
play due to a miswritten password. The Japanese version of Metroid is much better in this
regard, since it saves directly to disk. No more passwords!
No more caaaarefully writing down each and every character out of fear
that you won't be able to tell what you wrote later! It's
heavenly. Another advantage of playing the Japanese Metroid is that it sounds a bit better, thanks to the Famicom Disk System's extra sound channel. It's not a huge difference, but there are a few noticiable changes. Monsters like Rios and Side Hoppers now make roaring noises when you shoot them, and the sound it makes when you roll into a ball are a bit different. Probably the best audio change is that the low energy buzzer is a lot lower in pitch... it retains its same sense of urgency while being a lot easier on your ears. There are a few other minor changes too, most noticably the loading screens. Yes, the game takes time to load. Utilizing elevators also causes the game to lag for a few moments, but it's nothing too major. Below, I've taken screenshots of the most obvious graphical changes. There's a picture of a crouching Samus on the game select screen that's in the exact same pose a Samus sticker in the back of the Official Nintendo Player's Guide was... if you could scan that sticker and send it in to me, I'll add it to this page and give you credit! |
| Metroid |
メトロイド |
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|
Click
on Samus to return! |