Metroid
Metroid
(C) 1986 Nintendo
メトロイド
メトロイド
(C) 1986 Nintendo

Metroid is one of those indisputable classics, an atmospheric game that helped define Nintendo's lead on the market back during the system's infancy.  The Japanese version of the game comes on a disk, while the American version comes on a standard cartridge.  American Metroid players doubtlessly remember writing pages and pages of indechiperable passwords, shaking their heads in frustration when they lost hours of play due to a miswritten password.  The Japanese version of Metroid is much better in this regard, since it saves directly to disk.  No more passwords!  No more caaaarefully writing down each and every character out of fear that you won't be able to tell what you wrote later!  It's heavenly.

Another advantage of playing the Japanese Metroid is that it sounds a bit better, thanks to the Famicom Disk System's extra sound channel.  It's not a huge difference, but there are a few noticiable changes.  Monsters like Rios and Side Hoppers now make roaring noises when you shoot them, and the sound it makes when you roll into a ball are a bit different.  Probably the best audio change is that the low energy buzzer is a lot lower in pitch...  it retains its same sense of urgency while being a lot easier on your ears.

There are a few other minor changes too, most noticably the loading screens.  Yes, the game takes time to load.  Utilizing elevators also causes the game to lag for a few moments, but it's nothing too major.  Below, I've taken screenshots of the most obvious graphical changes.  There's a picture of a crouching Samus on the game select screen that's in the exact same pose a Samus sticker in the back of the Official Nintendo Player's Guide was...  if you could scan that sticker and send it in to me, I'll add it to this page and give you credit!

Metroid
メトロイド








Click on Samus to return!